![]() Configurable UI, absolute MUST, perhaps my favorite mod if I'd need to choose one (because the default UI is so big for PC and higher resolutions). If you're having problems, follow along Gopher's FO3 User Interface Mod Tutorial and the Unified HUD Tutorial. If you add any mods, re-install Unified HUD Project. After everything else is installed, install iHUD, then aHUD and the Unified HUD Project last, because it combines everything (it detects how many, if any of the mods it supports are installed). Then all non-HUD mods (because some might add their own tweaks to Darnified, e.g. How to Install Fallout 3 HUD mods: Install Darnified UI first. It was a mod meant for you to use, not for others to abuse.". Note 2: Fallout Remastered is currently removed from Nexus, because authors got fed up with morons and their arguments: "Arguments were getting out of hand and Remastered is no platform for that. This is not necessarily Fallout Remastered problem, but in combination with others mods I used / on the list, be mindful and accept the fact that you might run into problems, e.g. ![]() Note 1: I did run into some problems with Fallout Remastered, so it is not perfect. I stopped using Unofficial Fallout 3 Patch and Error Corrections - Reduce CTD when I installed Fallout Remastered, around Part 64 of my LP, because the same fixes, plus better and newer ones are in the Remastered. Using almost everything = The Master Package and the patches for FWE, MMM, EVE, RH_Ironsights, Realistic Interior Lighting, Fellout and Project Beauty. Adds light effects of some fires, which Bethesda skipped. Not sure if it's good or required, or will it cause more problems than not, but it seemed to help with some issues when running WMK and RH_Ironsights. After I started using Blackened, I continued to use FOIP's FWE+WMK patch, but nothing else. The Fallout Interoperability Program (FOIP) is a collective effort by a number of modders to improve compatibility between many of Fallout's major mods. ![]() Either create/find a patch (I created my own), or tweak load order and have IMCN load after this.įOIP - Fallout Interoperability Program - FOIP Compatible with Fallout Remastered (FOIP is not) I use the 'Fallout Wanderers Edition + Martigen’s Mutant Mod + Energy Visuals Enhanced (Paradox Ignition merge) + Project Beauty' combo patch (one file vs 4-5 of FOIP, plus Blackened is more up-to-date) Sadly, Blackened doesn't have a patch for WMK with FWE+MMM+EVE combo. Blackened is a compilation of patches meant to improve compatibility between many of the bigger and/or more popular overhaul mods available for Fallout 3. I used this in my LP for parts 1-50, and again from part 144 onward. Tricky to get working with RH_Ironsights, with FWE and EVE in the mix. Installing both RMK and RH_Ironsights is not for the faint-hearted. Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments like laser sights, scopes, silencers and extended magazines. Assets from EVE itself, the rest from the Paradox Ignition merge version of EVE (a must if you choose Blackened over FOIP below) Overhaul of energy weapons and explosions Adds a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. Major overhaul mod that tweaks most of the underlying game mechanics, character development, combat, etc and adds new features to the game. helps with crashing and performance issues with Fallout 3, particularly when using my larger texture packs. Replaces Fallout 3's saving system so that you no longer have to rely on only a single autosave or quicksave to fall back on 97% of the time, BOSS will handle your load order and you don't have to do anything. Sorts your mod load order (to make the mods work as intended). BOSS = A plugin load order optimiser for Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas and some other games too. OK, not a mod, but this is the one I use to manage and install mods. The list is quite long, so check out the short " must-have Fallout 3 mod list" at the end of the post for what I think are the best Fallout 3 mods (and thus, would always install when playing).Īre you new to modding, modding Fallout 3 for the first time or otherwise need some advice on installing mods? Click here to read some instructions first. I use mods to make F3 look better, make the game more challenging with the focus on roleplaying, realism and immersion, and to add new things to the game for me to use, discover and explore. Check the 'Fallout 3 LP' playlist out if you want to see these mods in action as I roleplay through F3. This is also the mod setup I'm using on my Let's Play Fallout 3 on YouTube. ![]() Here's a list of Fallout 3 mods I'm using at the moment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |